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Interactive video exploration using pose slices.
Anat Axelrod
Yaron Caspi
Alon Gamliel
Yasuyuki Matsushita
Published in:
SIGGRAPH Sketches (2006)
Keyphrases
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interactive video
learning environment
pose estimation
game based learning environment
interactive learning
position and orientation
pose variations
multimedia
d objects
head pose estimation
three dimensional
high level
face recognition
object recognition
high resolution