Using a Gamification Approach to teach ERP in Higher Education.
Poorvasee MunogeeHema MoctaramZarine CadersaibPublished in: NextComp (2019)
Keyphrases
- higher education
- learning technologies
- hong kong
- e learning
- online learning
- distance learning
- user experience
- mobile learning
- hybrid learning
- learning management systems
- information systems
- learning in higher education
- technology enhanced
- blended learning
- corporate training
- open university
- game design
- higher education institutions
- open educational resources
- case study
- tertiary education
- learning algorithm
- faculty members
- m learning
- learning process
- vocational education