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Limited memory solution of bound constrained convex quadratic problems arising in video games.
Michael C. Ferris
Andrew J. Wathen
Paul Armand
Published in:
RAIRO Oper. Res. (2007)
Keyphrases
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video games
convex quadratic
limited memory
inequality constraints
exact solution
constrained problems
approximate solutions
solving problems
optimization problems
optimal solution
real time
optimization method
sliding window
memory space
constraint satisfaction problems
nonlinear programming
cost function