Reconceptualising feedback: Designing educational tangible technologies to be a creative material.
Sarah MatthewsBen MatthewsPublished in: Int. J. Child Comput. Interact. (2021)
Keyphrases
- emerging technologies
- learning companion
- e learning
- creative problem solving
- augmented reality
- technology supported
- digital technologies
- creative design
- data mining
- educational institutions
- feedback mechanisms
- user feedback
- distance education
- learning technologies
- tangible interaction
- support systems
- educational material
- educational activities
- web technologies
- academic institutions
- innovative ways
- multimedia
- academic community
- multi user virtual environments
- online learning
- information communication technology
- science education