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Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments.
David J. Zielinski
Hrishikesh Rao
Nick Potter
Lawrence G. Appelbaum
Regis Kopper
Published in:
VR (2016)
Keyphrases
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virtual environment
virtual world
image data
input image
virtual reality
single image
multiscale
high resolution
multi user
computer graphics
feature extraction
object detection
bounding box
virtual space
low frame rate