The procedural planning system used in the agent architecture of games.
Yingying ShePeter GrogonoPublished in: Future Play (2008)
Keyphrases
- agent architecture
- intelligent agents
- multi agent systems
- bdi agents
- software agents
- video games
- game theory
- computer games
- safety critical
- bdi architecture
- game playing
- hybrid architecture
- nash equilibrium
- game theoretic
- agent platform
- object oriented
- agent communication
- expert systems
- case study
- layered architecture
- belief desire intention
- bdi model
- artificial intelligence