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The procedural planning system used in the agent architecture of games.
Yingying She
Peter Grogono
Published in:
Future Play (2008)
Keyphrases
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agent architecture
intelligent agents
multi agent systems
bdi agents
software agents
video games
game theory
computer games
safety critical
bdi architecture
game playing
hybrid architecture
nash equilibrium
game theoretic
agent platform
object oriented
agent communication
expert systems
case study
layered architecture
belief desire intention
bdi model
artificial intelligence