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Generation of Gamified Mobile Experiences by DMOs.
Ander García
María Teresa Linaza
Aitor Gutierrez
Endika Garcia
Ivan Ornes
Published in:
ENTER (2016)
Keyphrases
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mobile devices
mobile learning
mobile computing
multiscale
mobile phone
mobile applications
learning algorithm
case study
context aware
mobile users
information retrieval
database systems
m learning
smart phones
generation process
location aware