Achieving fairness in multiplayer network games through automated latency balancing.
Sebastian ZanderIan LeederGrenville J. ArmitagePublished in: Advances in Computer Entertainment Technology (2005)
Keyphrases
- computer games
- game theory
- online game
- educational games
- game play
- peer to peer
- game development
- imperfect information
- data transfer
- serious games
- distributed network
- network structure
- game theoretic
- bandwidth usage
- wireless sensor networks
- load balance
- cooperative game
- resource utilization
- nash equilibria
- network latency
- resource allocation
- network management
- low latency
- game playing
- data flow
- communication networks
- network traffic
- complex networks
- total energy
- learning experience
- neural network
- leader follower