Serious mods: A case for modding in serious games pedagogy.
Victoria McArthurRobert John TeatherPublished in: GEM (2015)
Keyphrases
- serious games
- game play
- digital games
- virtual environment
- game engine
- game design
- collaborative learning
- video games
- game development
- computer games
- design principles
- educational games
- educational tools
- intelligent tutoring
- software design
- learning processes
- database management systems
- case study
- e learning
- artificial intelligence
- learning algorithm