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The boomRoom: mid-air direct interaction with virtual sound sources.
Jörg Müller
Matthias Geier
Christina Dicke
Sascha Spors
Published in:
CHI (2014)
Keyphrases
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sound source
real environment
sound signals
virtual environment
human computer interaction
virtual reality
augmented reality
information retrieval
human interaction
real time
vision system
environmental sounds
virtual world
real scenes