FrameIT: Detangling Knowledge Management from Game Design in Serious Games.
Michael KohlhaseBenjamin BöslRichard MarcusDennis MüllerDenis RochauNavid RouxJohn SchihadaMarc StammingerPublished in: CICM (2020)
Keyphrases
- serious games
- game design
- knowledge management
- educational games
- virtual environment
- game play
- game based learning
- video games
- computer games
- game engine
- information technology
- web based learning
- design principles
- learning games
- game development
- case study
- learning scenarios
- learning processes
- learning objectives
- digital games
- adventure game
- software engineering
- databases
- communication skills
- game mechanics
- computational thinking
- social interaction
- expert systems
- e learning