Use of virtual reality games in people with depression and anxiety.
Alice J. LinFuhua (Frank) ChengCharles B. ChenPublished in: ICMIP (2020)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- virtual world
- computer games
- three dimensional
- computer animation
- game theory
- visual data mining
- interactive virtual
- video games
- game playing
- photorealistic
- virtual humans
- virtual reality environments
- virtual training
- real time
- computer generated forces
- statistically significant
- data mining
- multi user
- virtual reality technology
- vision system
- machine learning
- tangible user interface