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An Approach to Utilize Ubiquitous device for Game-based Learning Environment.
Takashi Tachino
Yuuki Kato
Shogo Kato
Published in:
DIGITEL (2007)
Keyphrases
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game based learning environment
animated agent
interactive video
game based learning
learning activities
smart spaces
learning environment
ubiquitous computing
context aware
machine learning
databases
information technology