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An efficient algorithm for the calculation of sub-grid distances for higher-order LBM boundary conditions in a GPU simulation environment.
Dennis Mierke
Christian F. Janßen
Thomas Rung
Published in:
Comput. Math. Appl. (2020)
Keyphrases
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boundary conditions
higher order
simulation environment
learning algorithm
objective function
computational complexity
mathematical model
pairwise
general purpose
linear programming
theoretical analysis
simulation model
primal dual
gpu accelerated
spline interpolation