Reducing compensatory motions in video games for stroke rehabilitation.
Gazihan AlankusCaitlin KelleherPublished in: CHI (2012)
Keyphrases
- video games
- learning experience
- computer games
- game play
- educational games
- game playing
- learning tools
- image sequences
- human motion
- serious games
- commercial games
- game based learning
- artificial intelligence
- human computer interaction
- video sequences
- game development
- playing games
- mathematics learning
- game engine
- metadata