How do new visual immersive systems influence gaming QoE? A use case of serious gaming with Oculus Rift.
Isabelle HupontJoaquin GraciaLuis Miguel SanagustínMiguel Angel GraciaPublished in: QoMEX (2015)
Keyphrases
- virtual environment
- educational games
- game based learning
- visual information
- distributed systems
- learning environment
- video games
- complex systems
- virtual world
- computer systems
- low level
- expert systems
- virtual reality
- visual features
- learning experience
- serious games
- context awareness
- visual perception
- three dimensional
- game players