Optimizing update scheduling parameters for distributed virtual environments supporting operational test.
Jeremy R. MillarDouglas D. HodsonGilbert L. PetersonDarryl K. AhnerPublished in: Concurr. Comput. Pract. Exp. (2021)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- collision detection
- virtual objects
- meeting scheduling
- scheduling problem
- distributed systems
- role play
- interaction model
- serious games
- virtual characters
- image processing
- physical environment
- synthetic characters
- real environment
- scheduling algorithm
- augmented reality
- online learning
- peer to peer
- three dimensional
- real world