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A Survey on Gamification Elements in Mobile Language-Learning Applications.

Terence GovenderJoan Arnedo-Moreno
Published in: TEEM (2020)
Keyphrases
  • mobile language learning
  • language learning
  • mobile learning
  • user experience
  • neural network
  • real world
  • artificial intelligence
  • search engine
  • metadata
  • multi agent
  • object recognition
  • artificial neural networks