A discrete-time single-server Poisson queueing game: Equilibria simulated by an agent-based model.
Yutaka SakumaHiroyuki MasuyamaEmiko FukudaPublished in: Eur. J. Oper. Res. (2020)
Keyphrases
- single server
- arrival process
- priority scheduling
- queue length
- queueing model
- state dependent
- game theoretic
- nash equilibrium
- arrival processes
- nash equilibria
- markov chain
- game theory
- queueing systems
- steady state
- heavy traffic
- retrial queue
- poisson distribution
- finite buffer
- pure strategy
- games with incomplete information
- single server queue
- queueing networks
- pure nash equilibria
- arrival rate
- service times
- arrival times
- extensive form games
- poisson process
- repeated games
- special case
- waiting times
- poisson arrivals
- loss probability
- long run
- stationary distribution
- parallel machines
- markov processes
- setup times
- queuing systems
- decision problems
- holding cost
- asymptotically optimal
- call center
- inventory level
- worst case
- dynamic programming
- fluid model