Some pedagogical observations on using augmented reality in a vocational practicum.
Stan LesterJens HofmannPublished in: Br. J. Educ. Technol. (2020)
Keyphrases
- augmented reality
- markerless
- mixed reality
- human computer interaction
- virtual reality
- learning environment
- virtual objects
- learning process
- mobile augmented reality
- high school
- e learning
- live video
- higher education
- promising experimental results demonstrate
- head mounted display
- multi user
- learning activities
- collaborative learning
- molecular structures
- three dimensional
- user interface
- camera tracking
- computer generated images
- learning games
- real scenes
- tangible interaction