Towards Real Time Detection of Learners' Need of Help in Serious Games.
Ramla GhaliClaude FrassonSébastien OuelletPublished in: FLAIRS Conference (2016)
Keyphrases
- serious games
- real time
- learning processes
- educational tools
- communication skills
- learning scenarios
- game based learning
- social skills
- virtual environment
- educational software
- game engine
- learning activities
- digital games
- usability testing
- computer games
- video games
- learning environment
- game design
- learning objectives
- educational games
- machine learning
- game play
- learning materials
- detection algorithm
- learning outcomes
- learning experience
- e learning
- learning process
- learning community
- data model
- game development
- software engineering
- case study