Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality.
Yujun LuBoyu GaoHuawei TuHuiyue WuWeiqiang XinHui CuiWeiqi LuoHenry Been-Lirn DuhPublished in: Virtual Real. (2023)
Keyphrases
- virtual reality
- ray casting
- virtual space
- virtual environment
- computer graphics
- eye gaze
- three dimensional
- volume rendering
- augmented reality
- photorealistic
- virtual world
- gpu implementation
- virtual museum
- interactive virtual
- virtual reality technology
- humanoid robot
- virtual humans
- volume data
- e learning
- feature points
- video sequences
- virtual training