The Effect of Simulations and Games on Learning Objectives in Tertiary Education: A Systematic Review.
Stephanie de SmaleTom OvermansJohan JeuringLiesbeth van de GrintPublished in: GALA (2015)
Keyphrases
- learning objectives
- systematic review
- tertiary education
- game design
- games based learning
- learning activities
- educational games
- e learning
- computer games
- higher education
- serious games
- instructional design
- empirical evidence
- learning outcomes
- empirical studies
- learning tools
- intermediate level
- game play
- video games
- game mechanics
- artificial intelligence
- high level
- learning experience
- key concepts
- learning objects
- game based learning
- online learning
- learning process
- learning processes
- case study
- software systems