PRISME: An interaction model linking domain activities and mixed and tangible interactors in virtual environments.
Jean-Michel FazzariSébastien KubickiRonan QuerrecPublished in: ISMAR Adjunct (2020)
Keyphrases
- virtual environment
- interaction model
- virtual reality
- virtual world
- multi user
- computer graphics
- physical space
- virtual characters
- user interface
- augmented reality
- serious games
- virtual objects
- domain specific
- needle insertion
- real environment
- natural interaction
- virtual humans
- learning processes
- knowledge acquisition
- software engineering