Using Affective Computing to Automatically Adapt Serious Games for Rehabilitation.
Renan Vinicius AranhaLeonardo Souza SilvaMarcos Lordello ChaimFátima de Lourdes dos Santos NunesPublished in: CBMS (2017)
Keyphrases
- serious games
- affective computing
- human computer interaction
- virtual environment
- educational games
- affect recognition
- video games
- learning technologies
- social skills
- computer games
- learning scenarios
- design principles
- communication skills
- pedagogical agents
- computational models
- intelligent tutoring systems
- gesture recognition
- emotion recognition
- game development
- relational databases
- online learning