The Profile of the Digital Games Marketplace in the Entertainment Industry/O Perfil do Mercado de Jogos Digitais na Indústria do Entretenimento.
Vinicius MandlDaielly MantovaniAdriana Backx Noronha VianaPublished in: AMCIS (2019)
Keyphrases
- digital games
- computer games
- video games
- business opportunities
- game play
- educational tool
- digital game based learning
- educational games
- game design
- game based learning
- learning environment
- case study
- multimedia
- business models
- serious games
- user profiles
- digital media
- educational contexts
- learning tools
- data model
- learning experience
- metadata
- learning games