Exploring the Uncanny Valley with Japanese Video Game Characters.
Edward SchneiderYifan WangShanshan YangPublished in: DiGRA Conference (2007)
Keyphrases
- video games
- chinese characters
- educational games
- learning experience
- computer games
- game play
- game design
- learning tools
- serious games
- game playing
- japanese language
- middle school
- game engine
- educational video games
- saddle points
- synthetic characters
- multimedia
- handwritten characters
- game development
- game based learning
- character recognition
- mobile learning
- learning styles