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Realtime Texture Upsampling on Graphics Hardware Using Fractal Coding.
Yuto Kominami
Tomohiko Mukai
Published in:
CW (2022)
Keyphrases
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graphics hardware
texture mapping
image based rendering
computer graphics
d objects
d mesh
photorealistic
human faces
fractal image coding
low resolution
depth map
real time
processing speed
d scene
image processing