Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning.
Ting-Chia HsuChing ChangYi-Sian LiangPublished in: IEEE Trans. Learn. Technol. (2024)
Keyphrases
- language learning
- behavior analysis
- game based learning
- mobile learning
- game design
- chinese language
- computer assisted language learning
- educational games
- vocabulary learning
- hong kong
- foreign language
- english language
- video games
- learning environment
- learning experience
- learning activities
- mobile devices
- higher education
- learning outcomes
- game playing
- computer mediated communication
- virtual world
- cooperative learning
- technology enhanced
- communicative language teaching
- serious games
- learning tools
- smart phones
- learning scenarios
- computer games
- mobile phone
- game play
- online learning
- oral reading
- blended learning
- learning processes
- digital games
- case study
- machine learning