A Hierarchical MdMC Approach to 2D Video Game Map Generation.
Sam SnodgrassSantiago OntañónPublished in: AIIDE (2015)
Keyphrases
- video games
- computer games
- game playing
- generation process
- hierarchical structure
- maximum a posteriori
- educational games
- nash equilibrium
- game theory
- artificial intelligence
- hierarchical structures
- game design
- coarse to fine
- imperfect information
- real time strategy games
- cooperative game
- pursuit evasion
- game theoretic
- database
- evaluation function
- cooperative
- multiscale
- case study
- data sets