The influence of cooperative game design patterns for remote play on player experience.
Anastasiia BeznosykPeter QuaxKarin ConinxWim LamottePublished in: APCHI (2012)
Keyphrases
- design patterns
- cooperative game
- software engineering
- game players
- object oriented
- software design
- object oriented software
- software systems
- ontology driven
- imperfect information
- design principles
- usage scenarios
- database driven
- software architecture
- optimal strategy
- game mechanics
- process model
- learning objects
- board game
- specific problems
- learning experience
- design requirements
- computational complexity
- databases
- complex systems
- case study
- database