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Simulated motion blur does not improve player experience in racing game.
Lavanya Sharan
Zhe Han Neo
Kenny Mitchell
Jessica K. Hodgins
Published in:
MIG (2013)
Keyphrases
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motion blur
game play
spatially varying
game players
camera motion
image noise
real time
motion deblurring
super resolution
frame rate
dynamic scenes
blurred images
liquid crystal displays
repeated games
point spread function
video camera
video games
computational complexity
computer vision