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The Effectiveness of Computer-Based "Game Show" Formats in Survey Courses: A Quasi-Experiment.
Alan A. Brandyberry
John Harold Pardue
Published in:
J. Inf. Syst. Educ. (2001)
Keyphrases
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undergraduate and graduate
virtual world
game theory
learning objectives
computer games
video games
online course
game playing
game theoretic
e learning
incomplete information
game design
university level