Gender differences in cue preference during path integration in virtual environments.
Francesca C. FortenbaughSidhartha ChaudhuryJohn C. HicksLei HaoKathleen A. TuranoPublished in: ACM Trans. Appl. Percept. (2007)
Keyphrases
- virtual environment
- gender differences
- virtual reality
- virtual world
- multi user
- attitudes toward
- job satisfaction
- serious games
- computer graphics
- statistically significant
- digital games
- social networks
- virtual characters
- role play
- design principles
- learning processes
- virtual learning environments
- natural interaction