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Two-Player Game Structures for Generalized Planning and Agent Composition.
Giuseppe De Giacomo
Paolo Felli
Fabio Patrizi
Sebastian Sardiña
Published in:
AAAI (2010)
Keyphrases
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semantic web service composition
two player games
multi agent systems
action selection
multi agent
plan execution
single agent
multiple agents
evaluation function
game tree
dynamic environments
planning problems
partially observable
heuristic function
reinforcement learning
path planning