Users' Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences.
Riccardo GaldieriMata Haggis-BurridgeThomas P. BuijtenwegMarcello CarrozzinoPublished in: AVR (1) (2020)
Keyphrases
- real time
- case study
- novice users
- user satisfaction
- computer games
- user interaction
- user profiles
- immersive environments
- multiple users
- information seeking
- mobile applications
- user experience
- end users
- social media
- control system
- recommender systems
- user interface
- information retrieval
- information sources
- collaborative filtering
- dynamic model
- control method
- user groups