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A study on the factors that improve the velocity perception of a virtual reality-based vehicle simulator.
Seong-Jin Kwon
Jee-Hoon Chun
Jong-Hyun Bae
Myung-Won Suh
Published in:
Int. J. Hum. Comput. Interact. (2006)
Keyphrases
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virtual reality
virtual environment
augmented reality
virtual world
computer animation
three dimensional
computer graphics
virtual reality technology
factors that influence
real time
dynamic environments
multi sensory
prior studies
virtual humans
simulation model
multimedia
computer vision
data mining