Lessons from Perception for Chess-Playing Programs (and vice versa).
Herbert A. SimonPublished in: SIGART Newsl. (1973)
Keyphrases
- interactive video
- computer chess
- game playing
- board game
- imperfect information
- evaluation function
- games played
- computer programs
- brute force
- artificial intelligence
- visual perception
- machine intelligence
- human perception
- real time
- programming environment
- game tree
- game players
- website
- card game
- human players
- computer games
- provably correct
- general game playing
- social networks
- minimax search