Rehabilitation of visual functions in adult amblyopic patients with a virtual reality videogame: a case series.
Carmen Jiménez-RodríguezLourdes Yélamos-CapelPatricia SalvestriniCristian Pérez-FernándezFernando Sánchez-SantedFrancisco Antonio Nieto-EscámezPublished in: Virtual Real. (2023)
Keyphrases
- virtual reality
- visual data mining
- virtual environment
- computer graphics
- photorealistic
- virtual world
- three dimensional
- virtual reality technology
- augmented reality
- computer animation
- visual field
- virtual museum
- virtual humans
- interactive virtual
- clinical data
- multi sensory
- clinical trials
- virtual reality environments
- computer generated forces
- digital museum
- virtual laboratory
- real time
- video games
- computer vision