The Presence of Female Designers in French Video Game Industry, 1985-1993.
Filip JankowskiPublished in: Games Cult. (2020)
Keyphrases
- video games
- learning experience
- game play
- game design
- educational games
- case study
- world wide
- statistically significant
- computer games
- learning tools
- commercial games
- game based learning
- design decisions
- serious games
- design process
- middle school
- game engine
- learning outcomes
- end users
- game playing
- computer programs
- mobile devices
- game players
- real world