My Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Games.
David GonçalvesManuel PiçarraPedro PaisTiago João Vieira GuerreiroAndré RodriguesPublished in: CoRR (2023)
Keyphrases
- digital games
- game play
- game design
- game mechanics
- game playing
- online game
- playing games
- educational games
- human players
- computer games
- repeated games
- digital game based learning
- game based learning
- learning tools
- visual features
- video games
- board game
- learning environment
- foreign language learners
- game theory
- serious games
- imperfect information
- games played
- user experience
- educational contexts
- distance learning