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Causal or spurious: Using propensity score matching to detangle the relationship between violent video games and violent behavior.
Whitney D. Gunter
Kevin Daly
Published in:
Comput. Hum. Behav. (2012)
Keyphrases
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video games
game play
learning experience
educational games
game playing
game design
matching algorithm
computer games
bayesian networks
learning tools
serious games
game based learning
matching process
commercial games
computer supported collaboration
image matching
causal relationships
user behavior
feature points