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Distributed OpenGL Rendering in Network Bandwidth Constrained Environments.
Braden Neal
Paul Hunkin
Antony McGregor
Published in:
EGPGV@Eurographics (2011)
Keyphrases
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network bandwidth
computer graphics
video streaming
network traffic
computing environments
distributed systems
computing resources
multi agent
network resources
high quality
peer to peer
real time
distributed environment
d scene
computer networks
mobile agents
management system
data mining