Glances, glares, and glowering: how should a virtual human express emotion through gaze?
Brent LanceStacy MarsellaPublished in: Auton. Agents Multi Agent Syst. (2010)
Keyphrases
- virtual humans
- virtual reality
- human emotion
- virtual environment
- embodied agents
- eye tracking
- virtual training
- haptic interaction
- virtual world
- eye movements
- motion capture
- agent model
- multi party
- computer graphics
- gaze estimation
- autonomous agents
- mixed reality
- visual attention
- eye tracker
- hand held
- machine learning
- virtual characters
- cognitive map
- human body
- human computer interaction
- multi view
- reinforcement learning