Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine.
Maximiliano MirandaFederico PeinadoPublished in: CoSECivi (2015)
Keyphrases
- evolutionary programming
- computer controlled
- game ai
- game play
- artificial immune system
- step size
- particle swarm optimization
- evolution strategy
- video games
- global optimization
- differential evolution
- repeated games
- computer poker
- imperfect information
- computer games
- game theory
- mutation operator
- human players
- serious games
- educational games
- massively multiplayer online role playing games
- game theoretic
- game playing
- evolutionary algorithm
- evolutionary process
- optimization problems
- cost function
- optimal solution
- neural network