Geometry of Synthesis II: From Games to Delay-Insensitive Circuits.
Dan R. GhicaAlex I. SmithPublished in: MFPS (2010)
Keyphrases
- delay insensitive
- asynchronous circuits
- game theory
- video games
- program synthesis
- nash equilibria
- low power
- three dimensional
- game theoretic
- texture synthesis
- game design
- educational games
- computer games
- e learning
- game play
- game development
- learning agents
- board game
- multi view
- monte carlo tree search
- weighted majority
- pure nash equilibria