Stratagems: Embedding Cognitive Training in Game-Based Environments.
Emily NewsomeLaura G. MilitelloSowmya RamachandranPublished in: AHFE (17) (2020)
Keyphrases
- real world
- supervised learning
- information processing
- cognitive processes
- training process
- learning systems
- vector space
- skill acquisition
- digital images
- training set
- training samples
- dynamic environments
- test set
- data sets
- cognitive science
- learning tools
- training algorithm
- information technology
- complex environments
- training phase
- cognitive architecture
- cognitive model
- decision making
- digital educational games