Knowledge Representation and INference Environment: KRINE, - An Approach to Integration of Frame, Prolog, and Graphics.
Yutaka OgawaKenichi ShimaToshiharu SugawaraShigeru TakagiPublished in: FGCS (1984)
Keyphrases
- mobile robot
- expert systems
- learning environment
- computer graphics
- machine learning
- logic programming
- multimedia
- dynamic environments
- knowledge representation
- video frames
- computing environments
- information systems
- genetic algorithm
- neural network
- changing environment
- frame rate
- real time
- image sequences
- metadata
- computer vision
- data sets