Transcoding authenticity: preserving unreleased gaming software outside of memory institutions.
James A. HodgesPublished in: J. Documentation (2022)
Keyphrases
- software systems
- source code
- software maintenance
- memory space
- computer systems
- memory requirements
- development process
- compressed video
- dct domain
- software tools
- case study
- software development
- computer games
- bitstream
- software projects
- software architecture
- educational games
- virtual environment
- compressed domain
- digital images
- computational complexity