Towards Procedurally Generated Languages for Non-playable Characters in Video Games.
Joshua SirotaVadim BulitkoMatthew R. G. BrownSergio Poo HernandezPublished in: CoG (2019)
Keyphrases
- video games
- game play
- learning experience
- game design
- educational games
- game playing
- computer games
- language independent
- serious games
- commercial games
- learning tools
- expressive power
- game based learning
- game players
- artificial intelligence
- text summarization
- learning process
- handwritten characters
- game engine
- computer supported collaboration